Unreal Editor Levels
The first engine I dove into was UE3. I made several multiplayer levels from the game Unreal Tournament 3 just for fun.
I love the level creation process and UE3 is great for iteration and testing. My level design process, not just for multiplayer shooters, usually goes something
like this:
- What kind of experience do I want the Player to have? What does the story dictate, and how does it fit into the overall pacing?
- Here are a ton of awesome ideas. Can the engine support this, and do we have the time to implement them?
- Rapid prototyping and iteration. Let's find the fun and get rid of anything we don't like.
- OK this is fun and meets our design philosophy. Let's polish it up and make sure that the artists and programmers understand what they can and can't change.
- Test test test. Get it into the hands of a consumer and see how they play.
- More iteration!
- Polish. A lot of polish.